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Robotics Finalists

1st

Faith, Lacey

2nd

St. John's, Napa

3rd

Concordia, Seattle

4th

St. Paul's, Wenatchee

L.E.S.T. 2022

President's Day Weekend at Concordia University Irvine

aerial view from French hill

L.E.S.T. is planning to return to an in-person gathering in 2022! Hosted at Concordia University Irvine's campus in Southern California, the tournament will offer many of our most popular events, including:

  • Basketball
  • Cheer
  • Dance & Drill
  • Drama
  • Knowledge Bowl
  • Math
  • Music
  • Science
  • Speech & Debate

Details will continue to be provided here at cui.edu/LEST. For more information, please contact Rev. Bil Hood, Sr. Director of External Relations, at (949) 214-3189 or [email protected].

L.E.S.T. Virtual Robotics Competition Official Rules 2021

In response to the worldwide pandemic, L.E.S.T. will host a Virtual Robotics Competition for participating schools for the 2021 season. As many schools face the unique challenges of remote classrooms, hybrid models, and the slow reintegration of in-person learning, this year’s competition will be designed to promote maximum inclusion and flexibility while fostering a love for learning. In that regard, L.E.S.T. organizers present the first ever Robot Drag Racing Tournament.

This year, participating students must design, build, and program a robot that can travel 10 feet in the shortest amount of time. The competition will be streamed live using the Zoom teleconference platform.

The competition format will be decided by event organizers based upon the number of registered participants. If the organizers must limit the number of entries, competition slots will be distributed equally among participating schools with empty slots filled by those who can field additional teams. At the end of the competition, awards will be given for 1st, 2nd, and 3rd Place teams.


Participating Schools & Team Specifications

  • The number of teams per school will be designated by event organizers based upon the event format and number of registered participants.
  • Participating schools are encouraged to have multiple teams registered to fill available slots once the format is determined.
  • All teams must be pre-registered by the deadline.
  • A team may only consist of students from a L.E.S.T. participating school.
  • A member of one team cannot be a member of another team.
  • Each team must have a designated adult coach responsible for managing the behavior of their team. One coach may be responsible for more than one team.
  • Each participating school must designate an official Timekeeper to record and report results. Although anyone may act as the official Timekeeper, event organizers would prefer a neutral adult or high school student when possible.
  • All design, building, and programming must be entirely performed by team members. Parents, coaches, or teams who violate this rule are subject to immediate disqualification at the discretion of tournament officials. All teams must be able to explain their robot design and the operation of their programs.
  • By registering for the tournament, participants agree to follow the Event Code of Conduct listed at the end of the rules.

Drag Racing Field Specifications

The Drag Racing Field shall meet the following specifications:

  • The Field shall be a 10’ 4” by 4’ 2” rectangle.
  • A Starting Line shall be at the West side of the longest end.
  • A Finish Line shall be at the East side of the longest end.
  • Race Lane Boundaries shall be North and South of the 10 ft length.
  • The Starting Line and Finish Line shall be marked using 2” tape.
  • The North and South Boundaries shall be marked with 1” tape.
  • The Race Lane is that area contained within the 10 ft x 4 ft rectangle.
  • Any area North or South of the Race Lane is Out of Bounds.

For a diagram of the drag racing field, see the Robotics section of the Manual.


Robot Specifications & Design Limitation

  • There is NO size or weight limit for this event.
  • The robot must be made ENTIRELY out of LEGO pieces in original factory condition. If a piece is questionable, the teams must be able to specify the official Lego ID or Part Number. If not able to do so, the part may not be allowed.
  • The robot cannot be held together by any means other than standard LEGO construction methods.
  • All parts must be attached to the robot using standard LEGO construction methods.
  • A maximum of 1 LEGO Control Brick may be used.
  • A maximum of 2 motors wired by cable to the Control Brick may be used.
  • Additional motors may be attached to the robot as long as they are not wired to the Control Brick.
  • There is no limit on the number of sensors used.
  • No extensions may be deployed to extend the robot body once a run starts.
  • All robot actions must be entirely pre-programmed so that upon start, it runs autonomously.
  • The use of any form of remote control or blue tooth connection is prohibited.

Programming Requirements

  • All programming must be done by the student team members.
  • Any programming language may be used. (EV2, EV3, Classroom, Python, etc.)
  • All programs are subject to inspection by tournament officials.

Match Principles

  • Each participating team will be given 4 Runs to record Qualifying Times.
  • Qualifying Times will be recorded by the Time Keeper for each run to 1/100th of a second using a stop watch.
  • Disqualification will occur if either of the following occurs:
    • Once Staged, the robot crosses the Start Line into the Race Lane before GO.
    • Any part of the robot crosses the North or South boundary before reaching the finish line.
  • The shortest timed run will be designated as the official time for that team.
  • In case of a tie, the next shortest run will be used to break the tie.
  • The Qualifying Times for teams will be rank ordered from shortest to longest.
  • Awards will be given for the top 3 finishers.

Game Procedure

1. Inspection:

  • Prior to the tournament start, the robot must pass inspection by the official Timekeeper.
  • The Timekeeper shall verify that:
    • Only Lego pieces are being used o only 2 motors are wired to the control brick.
  • After the initial inspection, robots may be reinspected at any time.
  • Robots that fail inspection after the start of a tournament are subject to the following sanctions at the discretion of the officials:
    • Disqualification of the run.
    • Disqualification of previous runs.
    • Disqualification from the tournament.

2. Starting Procedure:

  • The Timekeeper will call:
    • Run # and Team #
    • Stage your Robot
  • Teams will:
    • Activate programs
    • Place robots behind the Starting Line
    • No part of the robot may cross into the Race Lane
  •  The Timekeeper will ask:
    • Robots Staged & Ready?
    • Wait for a thumbs up from the team 
    • Upon thumbs up, the Timekeeper will count down 3-2-1-Go
  • Upon Go:
    • Timing starts
    • The robot commences their run
  • Timing stops:
    • Once any part of the robot crosses the Finish Line
    •  If the run is disqualified

3. Game Play:

  • During the run, pieces that physically detach or disconnect from the robot are no longer part of the robot.
  • A False Start may be declared for some unforeseen circumstance.
    • Declaration of a False Start is in the sole discretion of the Timekeeper and should be used sparingly.
    • If Declared, the Timekeeper will restart the run.
  • Recorded times for each run will be reported to Event Organizers.
  • The Timekeeper’s decision is final.
  • Any questions regarding the run may only be made by a team member.
  • No video replays will be used for review.

Conduct Violations

Contestants who take any of the following actions will be disqualified from the game:

  • A contestant does not attend the appointed playing field when called at the beginning of the run.
  • A contestant does not exit the playing area upon start of a game. o A contestant interferes with or disrupts the run.
  • A contestant’s robot does not meet the robot specifications.
  • A contestant displays unsportsmanlike behavior as determined by the Timekeeper or other event official.

 Egregious violations of the Event Code of Conduct may result in disqualification at the discretion of tournament officials.

The Event Code of Conduct:

Be kind and courteous to one another.
Be friendly to those around you.
Be willing to work with others.
Be willing to share your experience with others.
Be willing to help those who are struggling - even your competitors.
Be willing to take turns with others.
Be willing to explore different ideas.
Be willing to try new things – especially if it seems hard.
Be willing to embrace your failures.
Always take care of your equipment.
Do not interfere with another team’s work.
Do not tamper with another’s design without permission.
Do not alter another’s program without permission.
Do not exclude others from your group or team.
Have fun!!!!


Further Information

Feel free to contact me with any questions:

Neil Bowman-Davis
St. John’s Lutheran Robotics, Napa, CA
Email:[email protected]
Text at: (707) 287-8787

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